Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
Other Books You May Enjoy
22
Index

Extending locator functionality

Even though the foundation of the Service Locator pattern isn’t as complicated as some of the other systems we’ve tackled throughout our journey, it’s important to think about extended features that add to its usability, which we’ll do in this last section.

Initializing services

As far as automatically registering or initializing your services before a client needs them, Unity has a wonderful set of callbacks that can be invoked at different points in the runtime startup. All we need is a static method, the RuntimeInitializeLoadMethod attribute, and a selected RuntimeInitializeLoadType.

In the Scripts folder, create a new C# script named ServiceBootstrapper and update its contents to match the following code block:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 1
public static class ServiceBootstrapper
{
    // 2
    [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType...