Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
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Index

Summary

Congratulations on making it to the end of the last hands-on chapter! We’ve been through a lot, from creating service contract interfaces and a simple static service locator class, all the way to a flexible and extendable generic implementation with null service and null object protection (because it’s always good to have insurance).

Remember, the Service Locator pattern is best used in situations where you have systems or services that are unique (they only need one instance in the project) and context-free (they don’t depend on a situation or section of the game to run). You can build them manually if you know what services you want ahead of time, or you can spin up a generic solution to dynamically register and query your services while your program is running. When it comes to service scope, you have a few paths open to you, but your choice will depend on what you’re trying to accomplish with your project.

Keep in mind that service...