Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Technical requirements

To get started:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition.
  2. Open the Ch_02_Starter project folder in Unity Hub.
  3. Navigate to Assets | Scenes, and double-click on SplashScreen.

The starter project for this chapter has two scenes – a splash screen with the title of our little game and a button to start the adventure. When you click Start, the game transitions to a new scene, where you can move a capsule around a small arena and collect spheres.

As for the scripts:

  • Item.cs is attached to each Item prefab that is responsible for destroying itself when there’s a collision.
  • Manager.cs stores our score and loads the next scene.
  • Player.cs is responsible for moving our character around the scene using the WASD or arrow keys.
  • ScoreUI.cs stores a Text object so that we can set an initial score value on our scene canvas...