Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

The Road Ahead

First, a big thank you for pushing through and making it this far in our adventure – writing this book took more than two years of research, testing, and writing, which is hopefully two years you don’t have to spend finding your way through the maze of design patterns and their real-world applications! If you’re a budding software developer at the beginning of your career (and happened to find yourself here), you’ve gained a lot of ground. If you’re an established engineer or game programmer and already knew this stuff, I congratulate you still and hope you found a few new and compelling tools for your toolbox!

When I talk to uninitiated developers about design patterns for the first time, more often than not I see an immediate gleam of hope in their eyes, as if I’ve shown them a magic trick that would be a big hit at their company parties. When we talk a little more, I see the gleam dim and die out when they realize design...