Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

The patterns left out (but not forgotten)

Picking which patterns to include in this book wasn’t easy – they all have a place in software design because they all solve a specific problem. However, some patterns either solve similar problems, have similar solutions with different details, or are built into C# already (remember, the original book on design patterns was written in 1994). I picked the most common and most useful patterns of the bunch for a strong foundation, but being a bit of a completist, here is a list of additional patterns for you to investigate (mixed together from game programming and software design scenarios).

Structural patterns:

Composite

Allows objects to have a tree-like structure so clients can handle individual objects and compositions of objects the same way.

Bride

Decouples...