Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
Other Books You May Enjoy
22
Index

Resourceful resources

When I’m developing games or applications in C#, I always have the Microsoft documentation open in a window I can get to easily. If I can’t find an answer to a specific question or problem, I’ll head to the resource sites I use most often:

  • C# Corner: https://www.c-sharpcorner.com
  • Dot Net Perls: http://www.dotnetperls.com
  • Stack Overflow: https://stackoverflow.com

Since our topic coverage throughout this book relates to Unity so much, I tend to have the following resource tabs open as well:

  • Unity Forum: https://forum.unity.com
  • Unity Learn: https://learn.unity.com
  • Unity Answers: https://answers.unity.com
  • Unity Discord: https://discord.com/invite/unity

There is also a huge video tutorial community on YouTube related to game architecture and design patterns, so here are my top three:

  • Game Programming Patterns: https://www.youtube.com/playlist?list=PLB5_EOMkLx_VOmnIytx37lFMiajPHppmj...