Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Getting involved

As your last task (and one that tends to last the lifetime of your career), put your new software architecture tools to work – and most importantly, share the results! There are tons of wonderful developers and communities out in the wild who eat, breathe, and generally sweat the topics you’ve just dipped your pinky toe into; join them:

  • Use GitHub (https://github.com)
  • Get active on Stack Overflow, Unity Answers, and Unity Forums
  • Build your own custom C# and Unity architecture tools

Whatever you’re building, remember that you don’t have to walk the path alone.