Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Summary

It’s always a challenge to end something you’ve put a great deal of time and intention into, so I’ll close with an observation: all the things we’ve learned about software architecture, design patterns, and flexible, reusable, and maintainable code during our time together are about perspective. While there are definite concrete tools and implementations of these concepts (and I’d like to think we learned a fair few here), the real work (and revelations) inherent in software craftsmanship takes place when looking through these special lenses.

I want to thank you again for joining me on this journey, because every word I’ve written, every line of code I’ve compiled, every time I’ve thought about stopping, has all been with you, the reader (and my younger self), in mind. I hope you enjoyed the ride as much as I did.

As always, happy coding!

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