Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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Index

Index

A

Abstract Command 241

Abstract Factory pattern 138-142

cons 143

diagramming 140-142

pros 142, 143

Abstract Factory pattern, dependent products

abstract and concrete Factory classes, adding 156, 157

abstract classes, writing 153, 154

client, updating 157-160

concrete products, creating 154, 156

creating 153

Abstract Factory pattern, independent products

abstract and concrete Factory classes, creating 147-149

client class, writing with interfaces 149-152

concrete products, adding 144-147

creating 143

product interfaces, scripting 143

Action types 307-310

reference link 307

adaptee class 527

Adapter pattern 523-525

class adapter, adding 529-533

component elements 525

controller adapter, building 527

diagramming 525, 526

disadvantages 527

object adapter class, creating 533-535

properties, mapping in separate hierarchies 535-538

pros 526

target, defining 527, 529...