Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
Other Books You May Enjoy
22
Index

Technical requirements

Before you dive in:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition
  2. Open the Ch_03_Starter project folder in Unity Hub.
  3. In Assets | Scenes, double-click on SampleScene.

Now that you’re ready to go let’s look at the starter project, which is a single scene with an empty ground plane ready for enemies to be spawned and a set of pre-made scripts to make life easier.

As for the scripts:

  • DataSpawner.cs is attached to an empty GameObject in the scene called Enemy Spawner and right now there’s only one Ogre created with its stats printed out.
  • Enemy.cs is the base class for our future C# objects.
  • BaseEnemy.cs is the base class for when we clone prefabs.
  • AshKnight.cs and Ogre.cs are two concrete enemy types that inherit from BaseEnemy.

We’ll be creating different spawning scripts for prefabs...