Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Summary

That wraps up our journey into the Prototype pattern! As always, it’s important to decide if adding a prototype layer of complexity to your game is worth the overhead, rather than simply using the Instantiate method. In my experience, if your game is dealing with a vast array of cloneable objects, and if the optimization you gain by cloning rather than creating new objects from scratch outweighs the added Prototype pattern abstraction code, it’s worth the effort.

Remember, the Prototype pattern is going to give you the most bang for your buck when you want to specify the kind of objects you’re creating by defining a prototypical instance and copying it. C# data structures can either be shallow or deep copied – a shallow copy includes references to reference fields, while deep copies create new reference variables (and Unity prefabs can be made into prototype objects and cloned just like C# data structures)!

In the next chapter, we’...