Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Technical requirements

Before you start:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition.
  2. Open the Ch_04_Starter project folder in Unity Hub.
  3. In Assets | Scenes, double-click on SampleScene.

The project for this chapter has a character standing at attention right in front of the camera, ready to be modified based on items we’ll create and use, and a simple UI display with a Stats panel for the character’s health and boost multiplier, as well as an Inventory panel for showing our future items!

As for the scripts:

  • Client.cs just holds a reference to an ItemButton prefab we’ll be using to programmatically fill out the UI panel:
    • The Inventory panel has the Client.cs script attached to it, which has a connection to the ItemButton.cs script we’ve attached to the Button prefab (in the Prefabs folder).
  • ItemButton...