Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Summary

Phew, that was a monster chapter, folks! Congratulations on making your way through the ins and outs of the Factory Method pattern, complete with Unity implementations and a little reflection and LINQ syntactic sugar. The Factory Method pattern is one of those patterns that’s sometimes overlooked in favor of just using Prefabs and doing everything in the Editor (that’s one of Unity’s best qualities), but when you want to automate or programmatically control your assembly lines, this pattern is a must.

Remember, the Factory Method pattern is most useful when you want to defer class instantiation to subclasses. There are several Creator class variations in the Factory Method pattern, including an abstract creator, concrete creator, and parameterized creator. Consider which option is best for your project – abstract factory method implementations lead to parallel hierarchies between concrete items and their creator classes, concrete factory classes...