Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
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Index

Building a Crafting System with the Abstract Factory Pattern

In the last chapter, we built an item production system using the Factory Method pattern, Unity GameObjects, and reflection. In this chapter, we’ll add some related content focusing on the Abstract Factory pattern for creating factories of factories. While the Factory Method pattern helped us hide the creation process of a single product (or type of product), the Abstract Factory pattern lets us black box the creation process behind families or related groups of products. As we noted in the last chapter, choosing between these two patterns largely depends on the scale and depth of your product hierarchies, but also their relationships to one another.

There are a few varieties the Abstract Factory pattern can take depending on the kind of product families you’re creating and what (if any) relationships those product families need. Like the Factory Method pattern, the interfaces or abstract classes give our...