Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Technical requirements

Before you start:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition.
  2. Open the Ch_05_Starter project folder in Unity Hub.
  3. In Assets | Scenes, double-click on SampleScene.

The starter project for this chapter is brutally sparse (we did a ton of work with visual components and Unity-specific features in the last chapter, so we’re not going to recreate all that work). I’ve only created a ground plane and a Crafting System GameObject in the Hierarchy with an accompanying empty CraftingSystem.cs script attached.

We’ll also be using some Unity and C# language features to take our code the extra mile. Don’t worry if you’re not familiar with these; I’ve included links for the basics, and I’ll explain how they apply to our use cases as we go:

  • Interfaces (https://learn.microsoft.com/en-us/dotnet/csharp...