Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
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Index

Breaking down the Abstract Factory pattern

As part of the creational family of design patterns, the Abstract Factory pattern is all about using a common interface to create families of related or dependent products without knowing the concrete classes of the products being created. You’ll find this pattern is most useful in scenarios where:

  • You need a product creation system that’s decoupled from how the products are created or assembled.
  • Your creation system can be configured with a variety of product families.
  • You need to explicitly constrain a family of related products designed to work together.
  • You need a collection of products but only want the system to know about their interfaces instead of detailed implementation.

A common use case for the Abstract Factory pattern would be a look-and-feel scenario or anything to do with multiple configurations that need to be managed. For example, if you were developing a game or application...