Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Further reading

  • Interfaces are a great way to create groups of related functionalities (with or without default implementations) that can be adopted by any class or struct. These are especially handy when you want to have a class inherit from multiple feature groups, which is called object composition. For more information, check out the documentation at https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/types/interfaces.
  • Abstract classes can’t be created on their own, but they are excellent solutions when you want a consistent base class blueprint that other classes can inherit from. Many of our solutions in this book rely heavily on abstract classes to provide an abstraction layer between class blueprints and their concrete implementations. You can find more information at https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/abstract.
  • LINQ provides a set of features you can use for querying, sorting, and filtering your data...