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  • Book Overview & Buying Learning Design Patterns with Unity
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Learning Design Patterns with Unity

Learning Design Patterns with Unity

By : Harrison Ferrone
4.8 (31)
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Learning Design Patterns with Unity

Learning Design Patterns with Unity

4.8 (31)
By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
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21
Other Books You May Enjoy
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Index

Assembling Support Characters with the Builder Pattern

In the last chapter, we finished talking about encapsulating object creation logic with the Abstract Factory pattern. In this chapter, we’ll work on assembling complex objects while separating the actual construction process from its representation. Not only is this a fun way to programmatically build, well, anything, but it also gives you the freedom to build different objects using the same construction process, plus finer control over how each component of the larger object is put together.

Like the other Creational patterns we’ve covered, the Builder pattern is sometimes overlooked in Unity in favor of more editor-focused processes to create complex objects. While Prefabs are great for static objects, the Builder pattern really shines when you need an encapsulated construction process AND abstractions to handle individual objects and their component pieces (the best of both worlds).

Think LEGO –...

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Learning Design Patterns with Unity
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