Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Technical requirements

Before you start:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition.
  2. Open the Ch_06_Starter project folder in Unity Hub.
  3. In Assets | Scenes, double-click on SampleScene.

The project for this chapter mimics a generic assembly system – in this case, for support characters that can be deployed with you on playable missions. The main scene has a ground platform (ambiance is important) and a UI panel on the right-hand side where you can click Create to build whatever support character you want. When a support character is built, each of its component parts will be printed out in the UI panel as a blueprint.

As for the scripts:

  • Client.cs has a Text field to print out the blueprint components.
  • ModelData.cs is a utility script for creating ScriptableObject components for our support allies.
  • The Resources folder has six pre-made ScriptableObject...