Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
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Index

Breaking down the Builder pattern

As part of the Creational family of design patterns, the Builder pattern focuses on creating different representations of a complex object while delegating the customized building instructions to concrete builder classes. You’ll find this pattern is most useful in scenarios where:

  • You need to separate the construction of complex objects from their representations.
  • You want to build different objects using the same construction process.
  • Finer control of each step of the construction process is necessary.
  • You want to delegate creating the object to an encapsulated builder instead of directly creating them in the client.

The Builder pattern example that’s familiar to most people is the assembly line – in this case, a car factory. When your favorite (or rival) car manufacturer sets up a factory, they can specify common production steps that all their different makes and models have to go through...