Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
Other Books You May Enjoy
22
Index

Transitioning to a Fluent Builder structure

As you’re digesting the code we’ve written so far, your spidey senses might have pointed out that the Builder pattern feels kind of static. That’s not to say it’s not useful as-is, but having each component hardcoded in its respective concrete builder doesn’t allow for much customization, which makes the basic pattern only useful in rigid scenarios. You’ll be able to do away with the director (which isn’t a bad thing), allowing you to create objects in a more reusable way. You’ve likely run into fluent builders in your C# travels without knowing it; the StringBuilder class is usually the most recognizable example, which lets you chain method calls together in a desired sequence without line breaks, which is the structure we’ll copy in the last section here.

Transforming the IBuilder interface and concrete builders into fluent builders only requires a slight syntax tweak to...