Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Summary

The Builder pattern isn’t something you’ll commonly run into with Unity because the Editor makes object construction so intuitive and visual. However, when your project runs into scenarios where objects need to be created or updated at runtime, or while the player actively modifies some aspect of the object in real time, programmatic construction is going to be your best friend.

Remember, the Builder pattern assembles complex objects while separating the construction process from the object’s representation. Each of your products has a reference to all its component parts and can add new components whenever you need, while the Builder interface defines the common methods to build each part of the product. Concrete Builder (or Builders) are the corresponding builder classes for each different product representation, which leaves the Director class to initiate and manage all object creation using the builder interface method. The construction process...