Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Further reading

  • Interfaces are a great way to create groups of related functionalities (with or without default implementations) that can be adopted by any class or struct. These are especially handy when you want to have a class inherit from multiple groups of functionalities, which is called object composition. For more, check out the documentation at https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/types/interfaces.
  • ScriptableObjects are the perfect way to create data containers in your Unity projects (and we’ll use them in almost every chapter going forward), but I’d also recommend checking out the documentation at https://docs.unity3d.com/Manual/class-ScriptableObject.html.
  • Resources is a Unity-specific class that lets you find and load objects and assets placed in a Resources folder no matter where that folder is located in your project. We won’t use this all the time to fetch the objects we’re looking for, but it is...