Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Technical requirements

Before you start:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition
  2. Open the Ch_07_Starter project folder in Unity Hub
  3. In Assets | Scenes, double-click on SampleScene

The project for this chapter is a fun little shooter where you control a player strafing from left to right, trying to destroy all targets in sight. I’ve configured the player, targets, and projectile mechanics for you, so you can focus all your energy on controlling how projectiles are created and recycled for best performance.

As for the scripts:

  • ObjectPool.cs is attached to an Object Pool object in the Hierarchy, which is where you’ll do the majority of your work.
  • Projectile.cs is attached to the Bullet Prefabs and handles collisions with targets and a boundary collider at the far end of the level, which is where you’ll be implementing Object Pooling...