Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Further reading

  • Queues are a first-in, first-out collection of objects, which makes them perfect for storing and retrieving elements in the order they were added (just like a line at the bank). If these are new to you, check out the documentation at https://learn.microsoft.com/en-us/dotnet/api/system.collections.generic.queue-1?view=net-8.0.
  • Multithreading is a bit of an advanced topic outside the scope of this book, but being able to perform multiple operations at the same time is a useful tool in your toolbox. If you want to know more about this topic, head over to the documentation at https://learn.microsoft.com/en-us/dotnet/standard/threading/using-threads-and-threading.
  • Generics open up a whole new world of programming possibilities (which is why I included a generic solution in this chapter), but I’d recommend reading up on the topic at https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/types/generics.
  • Unity Profiler is your one-stop...