Book Image

Learning Design Patterns with Unity

By : Harrison Ferrone
Book Image

Learning Design Patterns with Unity

By: Harrison Ferrone

Overview of this book

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
Table of Contents (23 chapters)
21
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22
Index

Technical requirements

Before you start, follow these steps:

  1. Download or clone the GitHub repository at https://github.com/PacktPublishing/C-Design-Patterns-with-Unity-First-Edition.
  2. Open the Ch_08_Starter project folder in Unity Hub.
  3. In Assets | Scenes, double-click on SampleScene.

The sample project for this chapter is a simple strategy RPG game where you control a player and two allies using key presses (bound to reusable commands). These reusable commands are also interchangeable, so we can configure key bindings any way we want and which character they affect. In the latter sections, we’ll add non-reusable movement commands, which can be applied to any of the characters in the scene but can also be undone or redone at any time!

As for the scripts:

  • Client.cs holds a reference to the UIManager and requires InputListener.cs, UnitController.cs, and Invoker.cs components
  • InputListener.cs holds references to the UIManager...