Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Building Advanced XR Techniques

Up until now, you have explored various parts of XR development, crafting immersive and interactive XR applications suited for a wide array of use cases. As you venture further into mastering XR development, it’s essential to not only be proficient at creating basic to intermediate XR applications but also master advanced techniques that elevate the commercial viability and influence of your XR offerings.

This chapter is designed to familiarize you with crucial, high-level XR methods, all through a hands-on approach. You will dive into hand-tracking integration, use eye- and head-tracking for complex interactions, and discover how to establish a multiplayer server to create an engaging multiplayer XR experience.

The content of this chapter might sound intimidating but don’t worry – we’re here to guide you every step of the way as you incorporate these sophisticated XR strategies into various scenes. Leveraging the solid...