Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
Part 1 – Understanding the Basics of XR and Unity
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Learning the best practices for XR development

This section will provide you with best practices and design patterns for all your XR projects, regardless of the industry you are creating them for. With this knowledge, you will be able to make the right hardware, software, and design decisions for each of your XR projects. Let’s start by exploring the hardware considerations you should keep in mind at the beginning of your XR projects.

Hardware considerations in XR development

In the realm of XR, hardware is more than just a vessel for experiences; it’s a determinant of their quality. The most powerful VR device isn’t universally ideal for every XR application, much like how buying a supercomputer would be overkill for the sake of creating a PowerPoint presentation. Consider a fair scenario: would you prefer a lengthy VR setup with external sensors, demanding PC requirements, and full-body tracking to show off a VR representation of a solar panel? Or would...