Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
Part 1 – Understanding the Basics of XR and Unity
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Understanding XR and its different forms (VR, AR, and MR)

XR is an all-encompassing term that includes a range of technologies designed to enhance our senses. Whether it’s providing additional information about the physical world or creating entirely new, simulated worlds for us to explore, XR comprises Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) technologies. You may be someone who has already put on multiple XR headsets, lost yourself in immersive VR games such as Beat Saber, or even have a VR headset of your own. If so, you already have a pretty good idea of what XR is. You may know that while VR implies a complete immersion experience that shuts out the physical world, AR and MR combine the real and virtual worlds with each other. However, can you pinpoint the differences between AR and MR?

What is the difference between AR and MR?

Let’s explore this through an example – imagine you’re wearing a Meta Quest 3 headset. This...