Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Technical requirements

To effectively follow along with this chapter on VR development in Unity, it is essential to have an appropriate hardware and software setup. For the most effective and seamless experience, we strongly recommend utilizing a Windows PC or a robust Windows laptop, even if your target platform is a standalone VR headset.

Windows

Windows is the most supported platform by the majority of VR headset manufacturers, including Meta Quest and HTC. This support stems from Windows’ comprehensive hardware support and its optimization for gaming. Whether you’re developing for PC-tethered or standalone VR headsets, a Windows environment will provide the most resources and compatibility for VR development in Unity.

For a smooth experience, we recommend the following minimum requirements:

  • Operating system: Windows 10 or above
  • Processor: Intel i5-4590/AMD Ryzen 5 1500X or greater
  • Memory: 8 GB RAM or more
  • Graphics: NVIDIA GTX 1060/AMD...