Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
Part 1 – Understanding the Basics of XR and Unity
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Understanding the AR landscape

As we start our exploration of AR, it’s crucial to first understand the foundational elements that enable this technology. How is it that our everyday devices can so effortlessly intertwine our physical reality with the digital? What mechanisms allow your device to sense, interpret, and interact with the world around it? And, perhaps most intriguingly, how can a simple screen transform into a doorway to an enhanced reality?

In this section, we aim to unpack the complex principles and mechanisms of AR, distilling them into a comprehensible format.

If terms such as AR, MR, and VR still seem opaque or interchangeable to you, consider revisiting Chapter 1 for clarification. For now, our focus remains on AR, which transforms our world by superimposing it with elements of the digital domain. Let’s look at the different types of experiences that AR offers.

What types of AR experiences exist?

The AR landscape is diverse, with experiences...