Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
Part 1 – Understanding the Basics of XR and Unity
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Deploying AR experiences onto mobile devices

It’s now time to launch your AR experiences onto smartphones or tablets. Primarily, you have two paths to accomplish this: deployment onto an Android or an iOS device.

For solo projects, where the AR application is meant for personal use, you may opt to deploy onto just Android or iOS, depending on your device’s operating system. However, for larger-scale projects that involve several users – be it academic, industrial, or any other group, irrespective of its size – it’s advisable to deploy and test the AR app on both Android and iOS platforms.

This strategy has multiple benefits. First, if your application gains momentum or its usage expands, it would already be compatible with both major platforms, eliminating the need for time-consuming porting later on. Second, making your app accessible on both platforms from the outset can draw in more users, and possibly attract increased funding or support...