Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
Part 1 – Understanding the Basics of XR and Unity
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities


In this chapter, we’ve delved into the complexities and intricacies that surround AR glasses, exploring why these devices face numerous physical and technological challenges before they can be fully embraced by the public at large. We’ve examined the critical choice between marker-based and markerless approaches in your AR application, and we’ve discussed how this seemingly simple decision can significantly influence not only the development journey of your application but also its accessibility, versatility, and user engagement.

Through the exploration and installation of Unity’s AR Foundation package, you are now empowered to create simple AR experiences of your own, and ready to deploy them across an extensive array of handheld, AR-compatible mobile devices.

We’ve also discovered that the deployment of an AR scene onto iOS devices can be a complex and time-intensive task, largely due to the various restrictions imposed by Apple’...