Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Summary

In this chapter, you have learned how to add interactivity into your VR scenes in Unity, using both code-dependent and code-free methods. By now, having successfully navigated through the steps provided in this chapter, you should have brought your Unity scene to life and acquired a solid understanding of and established a comfort level in deciding when to opt for Unity’s animator system and when to leverage the power of C# for your interactive scene creation needs.

We’ve delved into the intricacies of triggering button events and utilizing the animator system, thereby equipping you with the skills to create simple yet effective interactions in your VR landscape without having to write a line of code. For more intricate interaction designs, you should now feel very familiar with the essential functions of C# in Unity and be familiar with the robust functionalities provided by the XR Interaction Toolkit.

Be it industrial applications or academic projects...