Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Technical requirements

To fully participate in and benefit from the AR application development process detailed in this chapter, there are several technical requirements your hardware must meet. If you followed along with the project we built in Chapter 4, you can skip these requirements, so long as your Unity setup hasn’t changed.

To ensure you can follow along with the content and examples in this book, confirm that your computer system can handle Unity 2021.3 LTS or a more recent edition, including Android or iOS Build Support.

Additionally, as we delve into the fascinating world of AR, it is helpful to have either an Android or iOS device that can support ARKit or ARCore. You can check the compatibility of your device at https://developers.google.com/ar/devices.

However, if you don’t have a device that fits these requirements, you can still participate in these tutorials and test your application on your PC. The Deploying AR experiences onto mobile devices...