Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Understanding the design patterns and core components of an interactive AR application

In this section, we will delve into the commonly used design patterns and applications of AR, equipping you with the knowledge to choose the appropriate use case for your AR application. This includes familiarizing yourself with the core concepts and integral components of the AR menu application that we will construct in this chapter.

Understanding the right applications for interactive AR apps is essential before embarking on your journey to develop your first full-fledged AR application. Let’s take a look at the various types of AR apps that currently exist, highlighting the different ways they enhance the user experience. Not only will this give you a clearer picture of the current state of AR applications, but it will also shed light on what types of AR experiences resonate most with users.

Let’s look at these different kinds of applications:

  • AR gaming apps: Games...