Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
Part 1 – Understanding the Basics of XR and Unity
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Building the foundation of our AR menu application

As we start crafting this AR menu application, you’ll set the groundwork for your AR project by assembling the essential components. The following sections will guide you through the process of sourcing and importing a variety of dishes from the Unity Asset Store and adding UI buttons and text elements to your scene, providing the basis for your interactive AR menu application.

Defining the key components of our AR application

Throughout this chapter, we will be building an AR application that allows users to place 3D models of food items that have been detected by their mobile device’s camera onto real-world surfaces. Before we get into the project, it is always good to visualize the functionality of the app we are going to create. Our AR application will consist of several key components:

  • AR Session and AR Session Origin: These are the primary components for any AR Foundation application. These form the...