Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Summary

Throughout this chapter, you’ve embarked on the exciting journey of building your very first interactive AR application, testing it meticulously on your mobile device. This experience should have empowered you to evaluate prospective AR app ideas critically in terms of their utility.

Leveraging intuitive design patterns, you should now feel equipped to create engaging AR applications that allow users to interact seamlessly with virtual objects within a real-world context. From establishing the core components of the AR app, such as user interface and text elements, to invoking their interactivity through C# scripting, you’re now well-equipped to create a diverse array of interactive AR applications.

These applications will breathe life into virtual objects placed within real-world environments, inviting users to interact with them in significant and captivating ways. Congratulations on reaching this milestone in your AR development journey. You are now more...