Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
Part 1 – Understanding the Basics of XR and Unity
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Preparing the VR drum scene and adding sound effects

After exploring the physical properties of sound waves and Unity’s audio system, you will finally put this theoretical knowledge into use by building your own VR drum scene.

Once you’ve created a VR scene featuring various drums, which can be struck by a player equipped with VR drumsticks in each hand, you’ll discover how to augment your setup by assigning distinct sound files to each drum that gets hit. Moreover, you’ll learn how to adjust the sound volume based on the intensity of the strike delivered by the VR drumsticks, adding an extra layer of realism. This refined VR drumming environment will plunge users into an impressively accurate and engaging drumming experience. Let us now set up and prepare our VR drum scene.

Setting up and preparing your VR drum scene

The following steps guide you on how to create your project, set up the needed VR settings in the Unity Editor, and add a player...