Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Summary

In this chapter, we embarked on a fascinating journey through the world of sound and particles, understanding their physical properties and delving into the implementation of these real-world phenomena in Unity scenes for heightened immersive experiences in XR.

Upon reaching the end of this chapter, you should now be capable of not only constructing end-to-end XR applications with intricate interactions or animations but also feel comfortable enhancing these creations, by effectively using Unity’s audio and Particle Systems to introduce an additional layer of realism to your XR scenes.

The XR development concepts we’ve covered so far in this book have largely been aimed at those at the beginner to intermediate levels. However, as we move forward, we have something truly unique and enriching in store for you. The following chapter will further elevate your XR development skills by introducing you to some of the most significant and advanced techniques in...