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Mastering C++ Game Animation Programming
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ImGui can be used to create simple UIs like in our animation application, but the code can be also extended to build different kinds of tools. For our application, a dialog to choose a file on the system is helpful to load models at runtime, freeing us of hardcoding the model names in the code or using models as command-line parameters when starting the application.
Various ImGui-based file dialogs exist; a nice and easy-to-integrate file dialog can be found in the GitHub repository of Stephane Cuillerdier at https://github.com/aiekick/ImGuiFileDialog.
For a simple integration of the file dialog, we will use CMake’s FetchContent to download and build the code.
First, we add a new FetchContent block into the CMakeLists.txt file, right below the end of the ImGui fetching:
FetchContent_Declare(
filedialog
GIT_REPOSITORY https://github.com/aiekick/ImGuiFileDialog
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