Book Image

Become a Unity Shaders Guru

By : Mina Pêcheux
5 (1)
Book Image

Become a Unity Shaders Guru

5 (1)
By: Mina Pêcheux

Overview of this book

Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to bring out the beauty of your 2D/3D game projects! Become a Unity Shaders Guru is here to help you transition from the built-in render pipeline to the SRP pipelines and learn the latest shading tools. With it, you’ll dive deeper into Unity shaders by understanding the essential concepts through practical examples. First, you’ll discover how to create a simple shading model in the Unity built-in render pipeline, and then in the Unity URP render pipeline and Shader Graph while learning about the practical applications of both. You’ll explore common game shader techniques, ranging from interior mapping to adding neon outlines on a sprite or simulating the wobble of a fish. You’ll also learn about alternative rendering techniques, like Ray Marching. By the end of this book, you’ll have learned to create a wide variety of 2D and 3D shaders with Unity’s URP pipeline (both in HLSL code and with the Shader Graph tool), and be well-versed with some optimization tricks to make your games friendly for low-tier devices as well.
Table of Contents (23 chapters)
Part 1: Creating Shaders in Unity
Part 2: Stepping Up to URP and the Shader Graph
Part 3: Advanced Game Shaders
Part 4: Optimizing Your Unity Shaders
Part 5: The Toolbox

Browsing some extra ideas

To end this chapter, I want to take a bit of time to mention amazing tutorials or resources that show vertex displacement shaders that I think are definitely worth studying to expand your knowledge of this domain. Never forget that learning about shaders (or any domain for that matter) is also about keeping an eye out for what other creators are doing, and what tools or techniques they’re exploring – especially when you get to an advanced level and know all the basics.

So here, we’ll discuss a simple Voronoi-based blob-like deformation shader, an interactive map shader, and a dynamic melting candle shader.

Unity’s official vertex displacement tutorial

If you want to see a very common application of vertex displacement, you can have a look at Unity’s official learning material on vertex displacement shaders, available at:

In this quick guide, the...