Book Image

Become a Unity Shaders Guru

By : Mina Pêcheux
5 (1)
Book Image

Become a Unity Shaders Guru

5 (1)
By: Mina Pêcheux

Overview of this book

Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to bring out the beauty of your 2D/3D game projects! Become a Unity Shaders Guru is here to help you transition from the built-in render pipeline to the SRP pipelines and learn the latest shading tools. With it, you’ll dive deeper into Unity shaders by understanding the essential concepts through practical examples. First, you’ll discover how to create a simple shading model in the Unity built-in render pipeline, and then in the Unity URP render pipeline and Shader Graph while learning about the practical applications of both. You’ll explore common game shader techniques, ranging from interior mapping to adding neon outlines on a sprite or simulating the wobble of a fish. You’ll also learn about alternative rendering techniques, like Ray Marching. By the end of this book, you’ll have learned to create a wide variety of 2D and 3D shaders with Unity’s URP pipeline (both in HLSL code and with the Shader Graph tool), and be well-versed with some optimization tricks to make your games friendly for low-tier devices as well.
Table of Contents (23 chapters)
Part 1: Creating Shaders in Unity
Part 2: Stepping Up to URP and the Shader Graph
Part 3: Advanced Game Shaders
Part 4: Optimizing Your Unity Shaders
Part 5: The Toolbox

The Three Unity Render Pipelines

Now that we have seen a basic example of how to create a shader using Unity’s built-in render pipeline in Chapter 1, we are ready to dive into the newest shading tools and discover the modern render pipelines!

Indeed, while the built-in render pipeline is a good way to start and get familiar with making your own shaders, it is slowly becoming a legacy tool. Nowadays, Unity game makers are encouraged to explore the new Scriptable Render Pipelines (SRPs), which are embodied by the Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP). With their optimized graphics, easy-to-use no-code shading tools, great postprocessing effects, and cross-platform support possibilities, those new render pipelines are now in the spotlight, and the built-in render pipeline pales in comparison. To become a modern Unity technical artist, you should definitely know and utilize these new resources to further widen your knowledge, participate in...