Book Image

Unity Game Optimization - Third Edition

By : Dr. Davide Aversa, Chris Dickinson
Book Image

Unity Game Optimization - Third Edition

By: Dr. Davide Aversa, Chris Dickinson

Overview of this book

Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.
Table of Contents (15 chapters)
Free Chapter
Section 1: Base Scripting Optimization
Section 2: Graphical Optimizations
Section 3: Advance Optimizations

External tips

The following tips and tricks are related to topics outside the Unity Editor itself but can help Unity development workflow enormously.

The Twitter hashtag #unitytips is a great resource for useful tips and tricks for Unity development and is, in fact, where many of the tips in this chapter originate from. However, hashtags are difficult to filter for tips you haven't seen before, and it tends to be abused for marketing. A great resource that pulls together a bundle of weekly tips from #unitytips can be found at

Googling Unity-related problems or concerns can be made a lot faster if we start the search with, which will filter all the results so that only those under the domain will appear.

If the Unity Editor crashes, for whatever reason, then we can potentially restore our scene by renaming the following file...