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  • Book Overview & Buying Hands-On Unity 2020 Game Development
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Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
4.3 (15)
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Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

4.3 (15)
By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
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20
Chapter 20: Building the Project

Gameplay

The game will start with the player in the center of the game world. The Hero, controlled by the player, will need to defend the Base from the Enemies. To fend off the Enemies, the Hero will have a starting number of bullets. The goal is to defeat all the Enemies before the Base is completely destroyed by them.

Let's look at how we will make all this happen. The following gameplay components are covered in this section:

  • Game-world layout
  • Starting condition
  • Ending condition
  • Point system
  • Heads-up display (HUD)

We will cover each of the preceding components and discuss how they change the game experience. Let's start by talking about how the game world will be designed.

Game-world layout

We will create our base environment, which consists of large metallic floor tiles, walls, doors where the enemies will be spawning, and our base building at the bottom part of the screen, where the enemies need to reach to start attacking...

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Hands-On Unity 2020 Game Development
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