In this section, we will examine the following audio importing concepts:
- Audio types
- Configuring import settings
Let's start by discussing the different kinds of audio we can use.
- Music: Music used to enhance the player's experience according to the situation.
- Sound effects (SFX): Sounds that happen as a reaction to player or NPC actions, such as clicking a button, walking, opening a door, and shooting a gun.
- Ambient sound: A game that only has sounds as reactions to events would feel empty. If you are recreating an apartment in the middle of the city, even if the player is just idle in the middle of the room doing nothing, lots of sounds should be heard, and the sources...