Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
Chapter 20: Building the Project

Importing audio

As with graphic assets, it is important to properly set up the import settings of audio assets, which can be resource-intensive if not done properly.

In this section, we will examine the following audio importing concepts:

  • Audio types
  • Configuring import settings

Let's start by discussing the different kinds of audio we can use.

Audio types

There are different types of audio present in video games, which are the following:

  • Music: Music used to enhance the player's experience according to the situation.
  • Sound effects (SFX): Sounds that happen as a reaction to player or NPC actions, such as clicking a button, walking, opening a door, and shooting a gun.
  • Ambient sound: A game that only has sounds as reactions to events would feel empty. If you are recreating an apartment in the middle of the city, even if the player is just idle in the middle of the room doing nothing, lots of sounds should be heard, and the sources...