Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
Chapter 20: Building the Project


In this chapter, we introduced the different animation systems that Unity provides for different requirements. We discussed importing character animations and controlling them with Animation Controllers. We also saw how to make cameras that can react to the game's current situation, such as the player's position, or that can used during cutscenes. Finally, we looked at Timeline and the animation system to create an intro cutscene for our game. These tools are useful for making the animators in our team work directly in Unity without the hassle of integrating external assets (except for character animations) and also preventing the programmer from creating repetitive scripts to create animations, wasting time in the process.

Now, you are able to import and create animation clips in Unity, as well as apply them to GameObjects to make them move according the clips. Also, you can place them in the Timeline sequencer to coordinate them and create cutscenes for your...