Book Image

Hands-On Unity 2020 Game Development

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2020 Game Development

By: Nicolas Alejandro Borromeo

Overview of this book

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (24 chapters)
Chapter 20: Building the Project


Optimizing a game is not an easy task, especially if you are not familiar with the internals of how each Unity system works. Sadly, this is a Titanic task and no one knows every single system in its finest details, but with the tools learned in this chapter, we have a way to explore how changes affect systems through exploration. We learned how to profile the CPU, GPU, and RAM and what the key hardware in any game is, and also covered some common good practices to avoid abusing them.

Now you are able to diagnose performance issues in your game, gathering data about the performance of the three main pieces of hardware—the CPU, GPU, and RAM—and then use that data to focus your optimization efforts into applying the correct optimization technique. Performance is important as your game needs to run smoothly to give your users a pleasant experience.

In the next chapter, we are going to see how to create a build of our game to share with other people without needing...