Now that we have grasped all the necessary concepts to use Unity, let's start designing our first level. The idea in this chapter is to learn how to use the Terrain tool to create the Landscape of our game and then use ProBuilder to create the 3D mesh of the base with greater detail than using cubes. Using those tools, you will be able to create a prototype of any kind of scene and try out your idea before actually implementing it with final graphics.
Specifically, we will examine the following concepts in this chapter:
- Creating a Landscape with Terrain
- Creating Shapes with ProBuilder