In this chapter, we learned how to import models and textures and integrate them into our scene. We discussed how to apply textures to the terrain, how to replace our prototype mesh with modular models, how to apply textures to those, and how to properly configure the assets, all while taking several criteria into account according to the usage of the object.
With this, we have finished Part 1 of this book and have discussed several basic Unity concepts. In Part 2, we will start to deep dive into several Unity systems that allow us to improve the graphics and sound quality of our game. We will start to learn how to create custom material types to create interesting visual effects and animations.